Letter to Teachers – Habitat and school curriculum
Sometimes the best way to learn about our earth and the species which inhabit this planet is by experiencing it. While HABITAT is essentially a game, it is more importantly a dynamic learning tool with real implications. A game where schools, classes, teachers and individual students and their families can actively participate in exploring, discovering, learning, acting and bringing about positive environmental change.
HABITAT is attuned to the Australian Science Curriculum for students in years K-6 and thereby asks questions about the world in which we live. It nurtures curiosity, offers inquiry problem solving situations and develops a solid foundation of knowledge that students can apply to real life – in particular their own life.
Sustainability is an embedded theme in HABITAT and therefore is relevant to all K-6 learning levels. It provides the platform to ascertain our collective and individual impact on the earth’s sustainability. Importantly HABITAT is a comprehensive educational resource that engenders active and environmentally responsible global citizens while being engaging and fun.
Specifically HABITAT is relevant to the Australian Science Curriculum in the following topics:
‘Years K–2 (typically from 5 to 8 years of age)
Curriculum focus: awareness of self and the local world
- Questioning and speculation
Years 3–6 (typically from 8 to 12 years of age)
Curriculum focus: recognising questions that can be investigated scientifically and investigating them.
Building on the unifying ideas of exploration, observation, order, change, questioning and speculation, the unifying ideas of this age range are:
- Evidence and explanations’
Draft Consultation version 1.1.0 Australian Curriculum
ACARA Australian Curriculum Consultation Portal 14/07/2010 6
Classroom syllabus topics relevant to the curriculum can be applied to the learning of:
- Threatened species
- Endangered species
- Animal physical characteristics
- Diet and food consumption
- Breeding and population
- Habitats and needs
- Geographical regions
- Environment protection
Posted on November 5, 2013, in Curriculum and tagged core curriculum, educational Game, educational resource, environmental education, Habitat the game, Real world implications, serious game, sustinability. Bookmark the permalink. Leave a comment.