Meet the animators – An interview with Greg Hunsburger
We caught up with Greg Hunsburger who is the 3D Designer on Habitat:
Tell us a little about your background?
I am 2D designer and 3D animator. I’ve designed and animated exhibition pieces for the Australian Museum and media for the Australian Maritime Museum among other fun and quirky projects. I am a nature enthusiast and natural born explorer.
What do you like about Habitat?
The Bear, the Park and the Heart of the project. It’s exciting to work on a game that puts an important message forward while making something really fun and engaging. The bears are ridiculously cute!
What kind of animation decisions have you been making?
I’ve been across the entirety of the project writing actions scripts and making sure the Bear’s character is really front and center. The decisions that I make are about making these Polar Bears lovable and where the animations all fit within a dynamic narrative. My hope is that Habitat the game is as much about meeting and getting to know the bears as much as playing games with them.
What have been some of the challenges for you?
Redesigning our work pipeline from 3D and 2D animation over to game building has been one kind of challenge. Making game play and reward decisions that stay true to the heart of our game while keeping it a fun experience has been a very cool and altogether new puzzle to solve.
What are elements of the game you have enjoyed building?
I’ve enjoyed designing and building the quirky Achievements and thinking about the way in which real world actions can be dynamically reflected in the game world and game play. When kids see our bear doing a belly flop after taking a trip down our crazy ice-slide they are going to go bananas. When they see the park ravaged by pollution and climate change they are really going to get poked in the feelers.
Tell us a little about the Team you are working in. They come from a range of backgrounds?
The team is full of passion and seems to boil over with ideas and solutions. The team is new to apps but Brian’s experience is helping us navigate the waters with a lot of confidence. We’re a funny, quirky bunch and we all collaborate really well. The heart and soul of the game is something we all believe in, so it’s been a project of passion from the start.
What future do you see for Habitat?
I see Habitat the game expanding into other earthly regions, exploring other animals; all the while making the link back to the player’s home and habits.
I see the brand bringing some really great tools that will help kids and parents understand their ecological footprints and how we can work together to get our planet out of this mess.
Posted on November 12, 2013, in Habitat the Game, Our Team and tagged 3d animation, environmental game, Habitat the game, interview developer, kids game, serious game, sustainability. Bookmark the permalink. Leave a comment.