Environmental Impact Accounting from the team at Integrated Sustainability Analysis (ISA).

We have been working with Dr Chris Dey and Jacob Fry. Below are some notes about how they have set up the figures behind the game.

“The game has the task of conveying ideas of both responsibility and empowerment to the player. Responsibility here means creating the link between lifestyle choices and consumption habits, and environmental impact. The consumption of goods and services in Australia create environmental (and social) impacts all over the world through complicated supply chains. Often the environmental impacts of production are hidden to the consumers of final goods and services which makes it difficult to conceptualise these impacts. The game encourages the players to accept some responsibility for these consequences, without overwhelming them. The assignment of responsibility is tempered by empowerment to alter these impacts through lifestyle and consumption choices. The game guides players through relatively simple changes that cumulatively reduce their environmental impact.

The game aims to reduce the total impact of the players while recognising the importance of relative or fractional change as well. All reductions in environmental footprint should be encouraged, however the effect of this reduction should be compared to the scale of the problem and not be in ignorance of the environmental footprint that remains.

Environmental impact of players will be measured against a number of indicators, including energy, water, greenhouse gas emissions and ecological footprint. These data will be collected from the players over time to establish their personal footprint. The players then complete real world tasks, or actions, to improve their footprint. For each action, the change in environmental impact will be calculated against the national average and combined to determine an overall footprint:

–       Water (ML)

–       Emissions/Energy (t-CO2e)

–       Land (ha)

Habitat points are an easy way of summarising the player’s progress in the game and allow them to communicate this progress with their peers. The ‘player profile’ will contain information about Habitat Points and the actual environmental indicators. These indicators could be presented in standard metrics, such as mega-litres (ML) or hectares (ha), as well as simplified metrics which may be easier for the players to understand – such as ‘swimming pools’ or ‘football fields’. The player profile could also contain the details of completed actions, this may also create peer pressure to ensure that these actions are actually completed or maintained.”

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About habitatthegame

The world’s habitats are in danger and you can help save them. In the vein of the Tamagotchi persistence play craze of the 90s, users will undertake actions to keep an endangered animal alive. In Habitat game players will adopt a polar bear. To keep the bear alive and healthy, players need to successfully complete events in the game and undertake real world actions. By completing these TASKS players will progress through levels, increasing the health of their bear and earn badges of recognition for their efforts. Ultimately the goal is to save the world by improving the bear’s health.

Posted on December 10, 2013, in Habitat the Game, Our Team, Sydney University and tagged , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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