Monthly Archives: January 2014
TEST DAY! Habitat the Game
The team at the Centre for Research on Computer Supported Learning and Cognition (CoCo) at Sydney University hosted our Habitat testing day in their fantastic design studio.
We had 18 players participate. They were aged between 7 and 12 years.
We did not give them any direction we just let them start playing the game and we listened to what they had to say.
They ended up playing for 90 minutes, which exceed our expectations.
The baby bear was a massive hit.
We interviewed the players after they played. Their feedback is an integral part to the next phase of our production. Thank you to all who participated.
Habitat video for MIPTV in Cannes.
In 2010 Habitat was nominated in Content 360 at MIPTV in Cannes. It seems so long ago!
This was the video we made with the formidable Lisa Gray at The Feds. Sebastian Gray is the talented youngster in the video.
Habitat adds locations to the game!!!
Habitat will reward kids for visiting locations.
The game’s creator Kylee Ingram says “This will be an important part of our real world rewards. Kids are going outdoors 70% less than they did two generations ago. We are going to reward them for getting out in the world and finding locations. They will receive a beautiful unique pin that they will be able to trade with other players from all over the world.”
Thanks to Habitat’s friends at the Wildlife Conservation Society and The Rainforest Alliance. There will be locations in 100 countries around the world when the game officially launches in March.
How location services will work?
When players near a Habitat location they will automatically notified on their device there is a location within 50 meters of their current location.
They will be told how many Habitat points they will earn if they find the location and which location pin they will receive.
When they find the location they automatically receive a pin. They can also earn Habitat points by completing a quiz about the animal or location they have found. These pins can be traded with other Habitat players.
Nine year old Jenny lives in Sydney. She is walking near the park under and she receives an alert that a Habitat location is near her.
“There is a Habitat location” 30 meters from your current location. Find the location and you will be rewarded 30 Habitat points and be given a unique BLACK COCKATOO pin.”
Jenny presses the start button on her phone and heads off to find the location. The phone let’s her know when she has been successful.
“Congratulations you just earned the BLACK COCKATOO pin. By clicking on her pin Jenny learns some fun facts about the Black Cockatoo. She can also answer a quiz for additional Habitat points.
Two days later
Jenny passes the park again and picks up another BLACK COCKATOO pin. She has collected two so she can trade this pin with another kid in the world.
Jenny looks through the app and decides she would like an Iguana pin she will need to make the trade with another player in Costa Rica. The kids can only see one another’s user names. Jenny offers the other player her BLACK COCKATOO pin and the PENGUIN pin she located at the zoo.
Jenny is asked three multiple choice questions about Iguanas before the transfer occurs. Jenny then goes and checks out her pin page where she is rapidly building on the number of pins she has.