Here is a table that shows the countries where our 149 pins are currently located.
We are continuing to add locations.
The aim is to create a local/global experience. Kids learn about the species, plants and areas that are local to them and trade their pins with other kids globally.
|Red Deer Stags||Scotland|
|Stone of Destiny||Scotland|
|White-Tailed Sea Eagle||Scotland|
|Standing Stones Circle||Scotland|
|Western Grey Kangaroo||Australia|
|Western Blue-tongue Skinks||Australia|
|Clown Fish||Australia, Malaysia, Japan, Papua New Guniea, Solomon Islands|
|Fallow Deer||England, Ireland, Iceland|
|Bald Eagle||USA, Canada|
|Manta Ray||USA, Hawaii, Australia, South Africa, Japan|
|Saltwater croc||Australia, India, Thailand, Malaysia, Cambodia|
|Brown Bear||USA, Canada, Russia, China, Sweden, Finland, Norway|
|California Sea Lion||USA, Mexico|
|Dolphins||Australia, USA, Mexico, Guatemala|
|Tundra, Polar Bear||USA|
|Sasha, Amur Tiger||USA|
|Indy, California Sea Lion||USA|
|Betty, Grizzly Bear||USA|
|Houdini, King Cobra||USA|
|Dexter, Magellanic Penguin||USA|
|Cortez, Red-Ruffed Lemur||USA|
|Opal, Silvered Leaf Monkey||USA|
|Tuti, Western Lowland Gorilla||USA|
|Kenya, White-Throated Bee-eater||USA|
|Leo, Baby Snow Leopard||USA|
|Jalak, Bali Mynah||USA|
|Charlie, California Sea Lion||USA|
|Dash, Gentoo Penguin||USA|
|Diver, Scaly-Sided Merganser||USA|
|Zoe, Snow Leopard||USA|
|Biru, Red Panda||USA|
|Sid, Babydool Sheep||USA|
|Dori, California Sea Lion||USA|
|Anura, Dart Poison Frog||USA|
|Kobo, Hamadryas Baboon||USA|
|Dakota, American Bison||USA|
|Spangles, Andean Bear||USA|
|Mable, Hyacinth Macaw||USA|
|Duke, California Sea Lion||USA|
|Nuka, Pacific Walrus||USA|
|Jacob, Sea Otter||USA|
|Leafcutter Ant||Costa Rica|
|Black howler monkey||Belize|
|Red-Eyed tree frog||Nicaragua|
|Amazon River dolphin||Brazil|
|Blue Morpho Butterfly||Costa Rica|
|Silver Fern||New Zealand|
|White Kiwi||New Zealand|
|NZ Fur Seal||New Zealand|
|Blue Cod||New Zealand|
|Little Blue Penguin||New Zealand|
|Sasa, Sun Bear||New Zealand|
|Black Oyster Catcher||New Zealand|
|Brown Kiwi||New Zealand|
|Long Finned Eel||New Zealand|
|People’s Climate March||USA|
|People’s Climate March||USA|
|Giant Panda||China, Hong Kong|
|Polar Bear||USA, Canada, Russia, Greenland, Norway|
|Amur tiger||Russia, Korea, China|
|King Cobra||India, China, Thailand, Cambodia, Vietnam|
|Magellanic penguin||Brazil, Argentina, Chile and the Falkland Islands|
|Red Ruffed Lemur||Madagascar|
|Silvered Leaf Monkey||Malaysia and Borneo|
|Western lowland gorilla||Angola, Cameroon, Central African Republic, Republic of the Congo, Democratic Republic of the Congo|
|White-throated bee-eater||Senegal and Uganda|
|Baby Snow leopard||Nepal, India, China, Russia, Pakistan|
|Gentoo Penguin||Falkland Islands, Argentina, Chile, New Zealand|
|Scaly-Sided Merganser||South Korea, China, Japan, Vietnam, Thailand, Russia|
|Snow Leopard||Nepal, India, China, Russia, Pakistan|
|Red Panda||Bhutan, China, Myanma, India, Tibet|
|Poison Dart Frog||Bolivia, Costa Rica, Brazil, Colombia, Ecuador, Venezuela, Peru, Panama and Hawaii|
|Hamadryas baboon||Jordan,Yemen and Saudi Arabia, Eritrea to Ethiopia, Djibouti and Somalia|
|Andean Bear||Panama, Venezuela,Colombia, Ecuador, Peru, Bolivia and Argentina|
|Hyacinth Macaw||Brazil, Bolivia and Paraguay|
|Pronghorn||USA, Canada, Mexico|
|Puma||Canada, USA, Mexico, Argentina, Brazil, Chile|
|Pacific Walrus||USA, Canada, Greenland, Russia|
|Sea Otter||USA, Canada, Japan, Russia, Mexico|
|Sun Bear||India, Thailand, Bangladesh, Malaysia, Laos, China|
Habitat officially launched at Central Park Zoo this week. We invited a bunch of NYC’s mommy bloggers to attend the event.
We filmed a little video of the event.
Below is the press release that will be sent out later today:
New Environmental App, Habitat the Game, Sends Kids on Real-life Missions to Save Virtual Endangered Species and Reduce Their Carbon Footprint
Habitat’s point system incentivizes players towards a 25% reduction in their carbon, water and land use
New York, NY – May 14, 2014 – The Wildlife Conservation Society and the Rainforest Alliance have announced an environmental app, Habitat the Game, during a media event in the Central Park Zoo in New York City. In an era where kids spend less than four minutes a day on unstructured outdoor play, this free app rewards kids for undertaking environmental actions and exploring the outdoors.
Designed to teach seven to 12 year-olds ecologically sustainable habits, Habitat encourages players to adopt an endangered animal, a virtual polar bear, and keep it happy and healthy. Players earn points through games in the app and by completing real-life “missions,” like recycling or checking in at more than 30 parks around the world, including the Wildlife Conservation Society’s Bronx Zoo and Central Park Zoo, as well as national parks and other iconic sites. The virtual pins collected at these sites can also be traded with players around the world.
“Kids today spend 70 percent less time outdoors than they did two generations ago,” said Courtney White, Director of Education at the Rainforest Alliance. “This app helps get kids outside while educating them about biodiversity and simple steps they can take to reduce their environmental footprint and create a healthier future for the planet.”
The Habitat team worked with the Integrated Sustainability Analysis team at Sydney University to develop algorithms that measure players’ ecological footprint based on indicators like water consumption and greenhouse gas emissions. In addition to promoting outdoor activities, the point system in the game incentivizes players towards a 25% reduction in their carbon, water and land use and shows their impact through an ecological footprint calculator.
Additional game features include:
– Individual animal care, similar to Tamagotchi games
– Temple Run-style feeding games
– Challenge a friend invitations to see each others’ progress
– Leader board to track progress against other players
– Location services to note when a Habitat pin location is nearby
– Pin trading to swap pins with other players around the world
“Our aim was to create a game that was entertaining, but also had crossover into the real world,” said Kylee Ingram, the game’s developer. “Kids who play Habitat will be encouraged to change their real life behaviors.”
About Habitat the Game:
In the vein of the Tamagotchi persistence play craze of the 90s, users undertake actions to keep an endangered animal alive. In Habitat, game players adopt a polar bear. To keep the bear alive and healthy, players need to successfully complete events in the game, undertake real world actions and find locations. By completing these tasks players progress through levels, increasing the health of their bear. Ultimately the goal is to save the world by improving the bear’s health. Follow @habitatthegame http://www.facebook.com/habitatthegame
About Wildlife Conservation Society (WCS):
MISSION: WCS saves wildlife and wild places worldwide through science, conservation action, education, and inspiring people to value nature. VISION: WCS envisions a world where wildlife thrives in healthy lands and seas, valued by societies that embrace and benefit from the diversity and integrity of life on earth. To achieve our mission, WCS, based at the Bronx Zoo, harnesses the power of its Global Conservation Program in more than 60 nations and in all the world’s oceans and its five wildlife parks in New York City, visited by 4 million people annually. WCS combines its expertise in the field, zoos, and aquarium to achieve its conservation mission. Visit: www.wcs.org
About Rainforest Alliance:The Rainforest Alliance is a global nonprofit organization that works with people whose livelihoods depend on the land, helping them transform the way they grow food, harvest wood and host travelers. From large multinational corporations to small, community-based cooperatives, businesses and consumers worldwide are involved in the Rainforest Alliance’s efforts to bring responsibly produced goods and services to a global marketplace where the demand for sustainability is growing steadily. For more information, visit www.rainforest-alliance.org. Follow @RnfrstAlliance
We caught up with Habitat’s Producer Kylee Ingram:
How did you come up with the idea for Habitat?
A few years ago ABC TV had a serious game competition. One of our production managers at the time told me about it, we had missed the deadline but the concept left my mind buzzing. The next night I woke up in the middle of the night and wrote up the concept – adopt a digital pet that is endangered by climate change and change your own behaviours to keep him alive. I pitched it to my colleagues the next day, they loved it and everyone gave us their thoughts. I then submitted it to Content 360 at Cannes and it was nominated as one of best new ideas. We knew we were onto something.
Tell us a little about your background?
I traditionally come from a TV and documentary background. I started out in sports television but I left wanting to create media that was more outcomes focused. In 2003 I started Australian Documentaries to produce stories for the NGO and government sectors communicating social and environmental issues.
What did you find appealing about the Habitat project?
I love the real world cross over. I think that is going to be a dynamic that people explore more and more. I love that we will be creating a game that will empower kids. We have found kids feel disillusioned and worried about environmental problems. We are giving them information and action that they can do to make a difference. Kids will be able to see as individuals and as a collective how much they are saving in terms of energy, water and land. We hope this will be really powerful.
What are some of the challenges that the team has been facing?
Budget is always an issue with these types of project as we are creating a hugely ambitious game. We would like it to be both fun AND educational. Including the real world actions into the game is hard. We know foremost we need to create a sticky game that kids will want to keep on playing.
Tell us a little about the Team you are working in. They come from a range of backgrounds?
Our team is bringing together people with a diverse range of background from TV, animation, composing, gaming and more. Everyone is really passionate about the project and we have all had a great time working together in house which is new for all of us.
What future do you see for Habitat?
We want habitat to be the most effective environmental game ever launched.
In the second iteration we will have location based services added so kids will be notified when they are near a habitat location. We are inviting NGOs, museums and parks from all over the world to participate. The aim is to get kids playing Habitat in every corner of the earth.
Sometimes the best way to learn about our earth and the species which inhabit this planet is by experiencing it. While HABITAT is essentially a game, it is more importantly a dynamic learning tool with real implications. A game where schools, classes, teachers and individual students and their families can actively participate in exploring, discovering, learning, acting and bringing about positive environmental change.
HABITAT is attuned to the Australian Science Curriculum for students in years K-6 and thereby asks questions about the world in which we live. It nurtures curiosity, offers inquiry problem solving situations and develops a solid foundation of knowledge that students can apply to real life – in particular their own life.
Sustainability is an embedded theme in HABITAT and therefore is relevant to all K-6 learning levels. It provides the platform to ascertain our collective and individual impact on the earth’s sustainability. Importantly HABITAT is a comprehensive educational resource that engenders active and environmentally responsible global citizens while being engaging and fun.
Specifically HABITAT is relevant to the Australian Science Curriculum in the following topics:
‘Years K–2 (typically from 5 to 8 years of age)
Curriculum focus: awareness of self and the local world
- Questioning and speculation
Years 3–6 (typically from 8 to 12 years of age)
Curriculum focus: recognising questions that can be investigated scientifically and investigating them.
Building on the unifying ideas of exploration, observation, order, change, questioning and speculation, the unifying ideas of this age range are:
- Evidence and explanations’
Draft Consultation version 1.1.0 Australian Curriculum
ACARA Australian Curriculum Consultation Portal 14/07/2010 6
Classroom syllabus topics relevant to the curriculum can be applied to the learning of:
- Threatened species
- Endangered species
- Animal physical characteristics
- Diet and food consumption
- Breeding and population
- Habitats and needs
- Geographical regions
- Environment protection