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New Pin Locations

Here is a table that shows the countries where our 149 pins are currently located.

We are continuing to add locations.

The aim is to create a local/global experience. Kids learn about the species, plants and areas that are local to them and trade their pins with other kids globally.

Habitat the Game at Conservation Week

It’s easy to add more pins so reach out to us on Facebook , Instagram or Twitter and let us know where you would like to explore. Create a Habitat pin scavenger hunt in your neighbourhood!

Pin  Countries
Highland Cow Scotland
Golden Eagle Scotland
Red Squirrel Scotland
Red Deer Stags Scotland
Scottish Wildcat Scotland
Nessie Scotland
Capercaille Scotland
Pine Marten Scotland
Osprey Scotland
The Cobbler Scotland
Tian Tian Scotland
Gannet Scotland
Hen Harrier Scotland
Northern Lights Scotland
Stone of Destiny Scotland
White-Tailed Sea Eagle Scotland
Standing Stones Circle Scotland
Thistle Scotland
Grey Seal Scotland
Otter Scotland
Shetland Pony Scotland
Kangaroo Paw Australia
Black Swan Australia
Dolphins Australia
Quokka Australia
Grass tree Australia
Whale Shark Australia
Numbat Australia
Western Grey Kangaroo Australia
Western Blue-tongue Skinks Australia
Thylacoleo Australia
Gurrabal Australia
Clown Fish Australia, Malaysia, Japan, Papua New Guniea, Solomon Islands
Red Kangaroo Australia
Fallow Deer England, Ireland, Iceland
Black Cockatoo Australia
Bald Eagle USA, Canada
Manta Ray USA, Hawaii, Australia, South Africa, Japan
Saltwater croc Australia, India, Thailand, Malaysia, Cambodia
Brown Bear USA, Canada, Russia, China, Sweden, Finland, Norway
Bison USA
California Sea Lion USA, Mexico
Dolphins Australia, USA, Mexico, Guatemala
Tundra, Polar Bear USA
Sasha, Amur Tiger USA
Indy, California Sea Lion USA
Betty, Grizzly Bear USA
Houdini, King Cobra USA
Dexter, Magellanic Penguin USA
Cortez, Red-Ruffed Lemur USA
Opal, Silvered Leaf Monkey USA
Tuti, Western Lowland Gorilla USA
Kenya, White-Throated Bee-eater USA
Leo, Baby Snow Leopard USA
Jalak, Bali Mynah USA
Charlie, California Sea Lion USA
Dash, Gentoo Penguin USA
Diver, Scaly-Sided Merganser USA
Zoe, Snow Leopard USA
Biru, Red Panda USA
Sid, Babydool Sheep USA
Dori, California Sea Lion USA
Anura, Dart Poison Frog USA
Binda, Dingo USA
Drummer, Emu USA
Kobo, Hamadryas Baboon USA
Dakota, American Bison USA
Spangles, Andean Bear USA
Mable, Hyacinth Macaw USA
Mags, Pronghorn USA
Cleo, Puma USA
Duke, California Sea Lion USA
Nuka, Pacific Walrus USA
Jacob, Sea Otter USA
Ocellated Turkey Guatemala
King Vulture Venezuela
Kapok Tree Brazil
Tapir Brazil
Jaguar Guatemala
Leafcutter Ant Costa Rica
Giant anteater Honduras
Black howler monkey Belize
Red-Eyed tree frog Nicaragua
Amazon River dolphin Brazil
Green Anaconda Venezuela
African Elephant Kenya
Scarlet Macaw Mexico
Monarch butterfly Mexico
Ruby-throated hummingbird Peru
Blue Morpho Butterfly Costa Rica
Cacao Tree Ecuador
Banana Honduras
Tea plant China
Pineapple Brazil
Flying fox Australia
Rainbow lorikeet Australia
Koala Australia
Humpback whale Australia
Crayfish New Zealand
Silver Fern New Zealand
White Kiwi New Zealand
Hihi New Zealand
Tuatara New Zealand
NZ Fur Seal New Zealand
Octopus New Zealand
Blue Cod New Zealand
Starfish New Zealand
Little Blue Penguin New Zealand
Sasa, Sun Bear New Zealand
Black Oyster Catcher New Zealand
Brown Kiwi New Zealand
Long Finned Eel New Zealand
Kaka New Zealand
Kereu New Zealand
Beaver Mannahatta USA
Bald Eagle USA
Black Bear USA
Puma USA
River Otter USA
Kiani, Orangutan Australia
People’s Climate March USA
People’s Climate March USA
Tasmanian Devil Australia
Giant Panda China, Hong Kong
Polar Bear USA, Canada, Russia, Greenland, Norway
Amur tiger Russia, Korea,  China
King Cobra India, China, Thailand, Cambodia, Vietnam
Magellanic penguin Brazil, Argentina, Chile and the Falkland Islands
Red Ruffed Lemur Madagascar
Silvered Leaf Monkey Malaysia and Borneo
Western lowland gorilla  Angola, Cameroon, Central African Republic, Republic of the Congo, Democratic Republic of the Congo
White-throated bee-eater Senegal and Uganda
Baby Snow leopard Nepal, India, China, Russia, Pakistan
Bali mynah Indonesia
Gentoo Penguin Falkland Islands, Argentina, Chile, New Zealand
Scaly-Sided Merganser South Korea, China, Japan, Vietnam, Thailand, Russia
Snow Leopard Nepal, India, China, Russia, Pakistan
Red Panda Bhutan, China, Myanma, India, Tibet
Poison Dart Frog Bolivia, Costa Rica, Brazil, Colombia, Ecuador, Venezuela, Peru, Panama and Hawaii
Dingo Australia
Emu Australia
Hamadryas baboon Jordan,Yemen and Saudi Arabia, Eritrea to Ethiopia, Djibouti and Somalia
Andean Bear Panama, Venezuela,Colombia, Ecuador, Peru, Bolivia and Argentina
Hyacinth Macaw  Brazil, Bolivia and Paraguay
Pronghorn USA, Canada, Mexico
Puma Canada, USA, Mexico, Argentina, Brazil, Chile
Pacific Walrus USA, Canada, Greenland, Russia
Sea Otter USA, Canada, Japan, Russia, Mexico
Sun Bear India, Thailand, Bangladesh, Malaysia, Laos, China

Habitat the Game Launches

Habitat officially launched at Central Park Zoo this week.  We invited a bunch of NYC’s mommy bloggers to attend the event.

We filmed a little video of the event.

Below is the press release that will be sent out later today:

New Environmental App, Habitat the Game, Sends Kids on Real-life Missions to Save Virtual Endangered Species and Reduce Their Carbon Footprint

Habitat’s point system incentivizes players towards a 25% reduction in their carbon, water and land use

New York, NY – May 14, 2014  – The Wildlife Conservation Society and the Rainforest Alliance have announced an environmental app, Habitat the Game, during a media event in the Central Park Zoo in New York City. In an era where kids spend less than four minutes a day on unstructured outdoor play, this free app rewards kids for undertaking environmental actions and exploring the outdoors.

Designed to teach seven to 12 year-olds ecologically sustainable habits, Habitat encourages players to adopt an endangered animal, a virtual polar bear, and keep it happy and healthy. Players earn points through games in the app and by completing real-life “missions,” like recycling or checking in at more than 30 parks around the world, including the Wildlife Conservation Society’s Bronx Zoo and Central Park Zoo, as well as national parks and other iconic sites. The virtual pins collected at these sites can also be traded with players around the world.

“Kids today spend 70 percent less time outdoors than they did two generations ago,” said Courtney White, Director of Education at the Rainforest Alliance. “This app helps get kids outside while educating them about biodiversity and simple steps they can take to reduce their environmental footprint and create a healthier future for the planet.”

The Habitat team worked with the Integrated Sustainability Analysis team at Sydney University to develop algorithms that measure players’ ecological footprint based on indicators like water consumption and greenhouse gas emissions. In addition to promoting outdoor activities, the point system in the game incentivizes players towards a 25% reduction in their carbon, water and land use and shows their impact through an ecological footprint calculator.

Additional game features include:

–       Individual animal care, similar to Tamagotchi games
–       Temple Run-style feeding games
–       Challenge a friend invitations to see each others’ progress
–       Leader board to track progress against other players
–       Location services to note when a Habitat pin location is nearby
–       Pin trading to swap pins with other players around the world

“Our aim was to create a game that was entertaining, but also had crossover into the real world,” said Kylee Ingram, the game’s developer. “Kids who play Habitat will be encouraged to change their real life behaviors.”

Habitat the Game is available to download for free on all iOS, Android and tablet devices. Visit www.habitatthegame.com to learn more, or find the app on iTunes and Google Play.

About Habitat the Game:
In the vein of the Tamagotchi persistence play craze of the 90s, users undertake actions to keep an endangered animal alive. In Habitat, game players adopt a polar bear. To keep the bear alive and healthy, players need to successfully complete events in the game, undertake real world actions and find locations. By completing these tasks players progress through levels, increasing the health of their bear. Ultimately the goal is to save the world by improving the bear’s health. Follow @habitatthegame http://www.facebook.com/habitatthegame

About Wildlife Conservation Society (WCS):

MISSION: WCS saves wildlife and wild places worldwide through science, conservation action, education, and inspiring people to value nature. VISION: WCS envisions a world where wildlife thrives in healthy lands and seas, valued by societies that embrace and benefit from the diversity and integrity of life on earth. To achieve our mission, WCS, based at the Bronx Zoo, harnesses the power of its Global Conservation Program in more than 60 nations and in all the world’s oceans and its five wildlife parks in New York City, visited by 4 million people annually. WCS combines its expertise in the field, zoos, and aquarium to achieve its conservation mission. Visit: www.wcs.org 

About Rainforest Alliance:The Rainforest Alliance is a global nonprofit organization that works with people whose livelihoods depend on the land, helping them transform the way they grow food, harvest wood and host travelers. From large multinational corporations to small, community-based cooperatives, businesses and consumers worldwide are involved in the Rainforest Alliance’s efforts to bring responsibly produced goods and services to a global marketplace where the demand for sustainability is growing steadily. For more information, visit www.rainforest-alliance.org. Follow @RnfrstAlliance

 

The person behind the concept

We caught up with Habitat’s Producer Kylee Ingram:

Habitat's creator Kylee Ingram

Habitat’s creator Kylee Ingram

How did you come up with the idea for Habitat?

A few years ago ABC TV had a serious game competition. One of our production managers at the time told me about it, we had missed the deadline but the concept left my mind buzzing. The next night I woke up in the middle of the night and wrote up the concept  – adopt a digital pet that is endangered by climate change and change your own behaviours to keep him alive. I pitched it to my colleagues the next day, they loved it and everyone gave us their thoughts. I then submitted it to Content 360 at Cannes and it was nominated as one of best new ideas. We knew we were onto something.

Tell us a little about your background?

I traditionally come from a TV and documentary background. I started out in sports television but I left wanting to create media that was more outcomes focused. In  2003 I started Australian Documentaries to produce stories for the NGO and government sectors communicating social and environmental issues.

What did you find appealing about the Habitat project?

I love the real world cross over. I think that is going to be a dynamic that people explore more and more. I love that we will be creating a game that will empower kids. We have found kids feel disillusioned and worried about environmental problems. We are giving them information and action that they can do to make a difference. Kids will be able to see as individuals and as a collective how much they are saving in terms of energy, water and land. We hope this will be really powerful.

What are some of the challenges that the team has been facing?

Budget is always an issue with these types of project as we are creating a hugely ambitious game. We would like it to be both fun AND educational. Including the real world actions into the game is hard.  We know foremost we need to create a sticky game that kids will want to keep on playing.

Tell us a little about the Team you are working in. They come from a range of backgrounds?

Our team is bringing together people with a diverse range of background from TV, animation, composing, gaming and more. Everyone is really passionate about the project and we have all had a great time working together in house which is new for all of us.

What future do you see for Habitat?

We want habitat to be the most effective environmental game ever launched.

In the second iteration we will have location based services added so kids will be notified when they are near a habitat location. We are inviting NGOs, museums and parks from all over the world to participate. The aim is to get kids playing Habitat in every corner of the earth.

 

Letter to Teachers – Habitat and school curriculum

Sometimes the best way to learn about our earth and the species which inhabit this planet is by experiencing it. While HABITAT is essentially a game, it is more importantly a dynamic learning tool with real implications. A game where schools, classes, teachers and individual students and their families can actively participate in exploring, discovering, learning, acting and bringing about positive environmental change.

HABITAT is attuned to the Australian Science Curriculum for students in years K-6 and thereby asks questions about the world in which we live. It nurtures curiosity, offers inquiry problem solving situations and develops a solid foundation of knowledge that students can apply to real life – in particular their own life.

 

Sustainability is an embedded theme in HABITAT and therefore is relevant to all K-6 learning levels. It provides the platform to ascertain our collective and individual impact on the earth’s sustainability. Importantly HABITAT is a comprehensive educational resource that engenders active and environmentally responsible global citizens while being engaging and fun.

Specifically HABITAT is relevant to the Australian Science Curriculum in the following topics:

‘Years K–2 (typically from 5 to 8 years of age)

Curriculum focus: awareness of self and the local world

Unifying ideas:

  • Exploration
  • Observation
  • Order
  • Change
  • Questioning and speculation

Years 3–6 (typically from 8 to 12 years of age)

Curriculum focus: recognising questions that can be investigated scientifically and investigating them.

Building on the unifying ideas of exploration, observation, order, change, questioning and speculation, the unifying ideas of this age range are:

  • Patterns
  • Systems
  • Relationships
  • Evidence and explanations’

Draft Consultation version 1.1.0 Australian Curriculum

ACARA Australian Curriculum Consultation Portal 14/07/2010 6

Classroom syllabus topics relevant to the curriculum can be applied to the learning of:

  • Threatened species
  • Endangered species
  • Animal physical characteristics
  • Diet and food consumption
  • Behaviour
  • Breeding and population
  • Habitats and needs
  • Geographical regions
  • Environment protection
  • Conservation
  • Sustainability

Authour:

Anne Chesher
Quadrant Productions
Media+Education