This walkthrough was written in July 2014. The game will continually be updated so look for the latest walkthrough documents.
The world’s habitats are in danger and you can help save them.
Habitat is a touch-based (phone and tablet) mobile-social game experience that combines traditional mobile-social mechanics with gamified real-world activities and imaginative play to engage kids between 7-12 years old to help protect the environment with their everyday actions.
In Habitat, the player will take care of polar bears living in Glacier Park — an arctic wildlife refuge. They’ll clean, feed, and play with the bears, maintaining the animals’ happiness, but more is needed to keep them and their park healthy. Special bear care items, park items and potentially a baby bear will become available as users earn Habitat points and eco tokens. Points and tokens are earned by completing real world missions and playing the minigames. Real world missions earn more Habitat points than the mini games. To earn maximum habitat points, real world missions prompt kids to complete activities in their homes in order to reduce their ecological footprint.
A leaderboard system will keep track of Habitat points the player earns by caring for their bears and completing real world missions. When the game starts, players will be able to view their progress relative to their friends (see privacy and security section) and the global game.
After you have rubbed the bear at the start of the game the game goes to a screen where you will fill in.
Your Bear Name
A User Name
01 Home screen
The home screen has the bear front and centre.
The three icons above the bear represent the three areas of bear health. Players need to keep these in balance to keep the bear healthy. The bear has a number of different levels of health. Like a tamagochi the aim is to take care of the bear in a persistence play model. If the bear is not cared for it sails off.
1. The fish is the way you feed the bear,
2. The heart is how you “love your bear, and
3. The paw is where you do your real world actions.
A player presses these icons to action the activities.
Players can also navigate through to Glacier Park, Rewards and their Profile.
02 Bear Care
When a player presses the heart icon they are able to interact with their bear. They will chose to either love their bear by grooming, petting or feeding it from the options in the tray below. These interactions make the “heart” metre go up.
Kids have to do real world actions to gain the eco tokens needed to acquire more of the care icons in the tray at the bottom of the screen.
03 Mini Game – Feeding
When a player presses the fish icon they go to a “Temple Run” Style game where the player tries to collect as many fish for the bear as they can.
Once they have finished the game the “fish” meter goes up.
04 Real World Play
Clicking on the paw icon takes you to the real world play which is the unique point of Habitat. Kids can chose to do fast (daily) or slow (weekly) missions.
Each of these missions are backed up by algorithms from Sydney University who are measuring the kid’s savings in terms of water, land and carbon saved. By completing real world missions the parks health remains high. If real world missions are not completed then the parks health falls into neglect. The parks health is visually reflected in the game.
These quick missions are a mixture of quick actions ie turning off a light and answering quiz questions that are about their bear or about topics relating to their real world actions.
Players can do harder missions where they plot their behaviours across a week.
They will receive daily reminders to log their behaviour for the day.
If they complete one of these missions they level up and unlock a secret mini game.
05 Profile Page
The players are able to see a number of things on their profile page:
- Their savings – how much they have saved in terms of water, land and energy
- A Leaderboard – players will be able to see where they stand in the overall rankings and amongst their friends.
- They are able to invite a friend to join the game.
- Players will also be able to see their Habitat points, eco tokens, bear health, park health and their bear photo album.
Players head to the rewards page which acts as a shop where they can spend their eco tokens.
They can add items to love, groom and feed their bear in the bear care screen. They can also buy power ups to help them in the feeding mini game, such as a magnet to attract more fish.
07 Glacier Park
Players can see a wider shot of where their bear is in glacier park. They can also see a couple of other bears roaming around.
Players earn achievements items each time they level up and can add these as structures in their glacier park. By placing an item in the park they are rewarded with an animation of their bear interacting with the achievement item. Achievement items include a slide, swing, hot tub, deck chair and a castle.
Players are trying to make their bear grow and they will get a baby bear once they have levelled up enough times. See below.
- Completing a weekly real world mission
After players continue a real world mission for a week, they wil be taken to a bonus mini game where the bear runs across the top of the ice.
- Level 7
When kids get to Level 7 they receive a baby bear. They grow this bear with its parent until the parent leaves the screen heading to the family photo album and the baby bear grows up and becomes your main player.
To activate the bears “breeding” the player needs to go to glacier park and click on their bear with the hearts over it. The two bears then “date” and a sequence of images show them playing together, living together and ends with the presentation of their baby bear.
08 Trading Pins
There are currently over 150 Habitat pins in 13 different countries around the world; to find the virtual pins make sure you turn on the location services and sign in.
When you are near a Habitat location you will be notified about the location and which unique virtual pin you will find.
There are a number of ways you can search for pins:
– Use the map to see the pins around you and around the world,
– By country; will show you what pins are available in each country,
– By Pin; type in the name of the pin you would like to find.
At each Habitat location there is a unique virtual pin you can collect. These pins can be traded at a later date.
When you are close enough to the pin, tap on the pin to collect. The pin is instantly added to your Pin Gallery.
For additional Habitat points answer the multiple-choice questions on the reverse side of the pin.
Collecting more than one pin
You can collect up to three of each pin at any one time. Although you do have to wait 30 minutes after collecting your first pin before you can receive your second pin at that location.
You Pin Gallery will show which pins you own, how many of each pin you have and what pins you have up for trading.
Once you have collected a pin it automatically goes into your trading list, ie the trading icon is on. You can turn off the trading icon by simply tapping it when your pin is full screen.
To trade with someone press the trade pins button
If another player puts one of your pins on their wish list you will be notified they would like to make a trade. You will be able to see what pin/pins they will offer in return for you pin.
You then have three choices:
– accept their offer,
– reject their offer or
– ask them to make another offer.
Trades between two players will stay open for an hour.
Any pins you would like to add to your gallery can be added by tapping them on your wish list. You can find pins to add to your wish list by doing either a search by country or by pin name.
There are currently 150 pins you can collect. They are located in the following countries:
You will need to work with other players around the world to get the full set of pins.
Captain P is my Habitat user name. I have 3268 Habitat points which places me in 45th position on the leader board. A couple of weeks back I received an email from 7 year old Madeline telling me she loved the game and she was top of the leader board with over 5000 points.
I can’t see Madeline from my position but I am sure she has racked up many more points by now.
When players sign in we are all asked to sign onto the honour system by ticking a box that says we promise to tell the truth about our real world missions. So there is no way for us to verify if players are lying about what they have done in the real world but I am able to tell you about what I have achieved in the month I have been playing. I have tried to be as accurate about my behaviours as possible and according to my profile I have saved:
– 240 buckets of water,
– 103.8 feet of land, and
– 5181 balloons of carbon.
So what does this mean? It is the team at Integrated Sustainable Analysis at Sydney University who have up with the algorithms and our measurement tools.
The number of buckets represents the litres of water based on an averaged sized 10 litre bucket or 2.64 gallons.
The number of footprints represents the area of land that a player has NOT disturbed by their actions. The measurement is based on a typical human footprint area of 300 cm2 or 47 square-inches.
The number of balloons represents the volume of greenhouse gas emissions measured in terms of volume of C02 gas, 1 kg or 2.2 pounds.
Remember all of these actions are based around rewarding players when they are under the national average.
So if we add all of my measurements up I have saved:
– 2,400 Litres of water or 576 Gallons of water
– 31,140 cm2 or 4,878.6 square inches of land
– 5181 kg or 11,398.2 pounds of carbon
I could keep calculating to tell you that each gallon of gas you put in a car produces 14 pounds of carbon dioxide. My behaviours equate to about the equivalent savings of over 800 gallons of gas.
Although we can never verify the actions of our players, right now we have a couple of thousand kids playing and collectively they have saved:
Community Saved Water Buckets: 32703.48
Community Saved Soccer Fields: 882965.09
Community Saved Light bulbs: 2935397.98
And who said kids can’t make a difference? It is going to take top down and bottom up approaches to address global issues like climate change and we need our kids to know they can be part of the solution.
We are keen to know what you have saved and what that equates to. Please share your profile with us on Facebook:
To learn more about how Sydney University came to calculate these savings go to our previous blog post:
We have quizzed kids aged 7-12 about what environmental behaviours they recognise and can undertake. Their answers have given us a list of actions that kids will earn points for in the game and in turn we are able to tell them (thanks to Sydney University’s team at Institute of Sustainable Analysis – ISA) how much water, land and carbon they have saved.
Here we look at Super Scrub which asks players to reduce the length of their shower.
Each action is accompanies by an explanation. With Super Scrub the player learns why they should try and limit their showers i.e “limiting your shower to 4-minutes means that you only use about 80L of water for your shower, and that means we don’t have to put as much stress on our water ways and environment to meet our water needs!”
In order to earn points the player inputs how many minutes they spent in the shower. They are rewarded for every minute they save under the national average (ie 4 minutes) with an average water flow of 15 litres per minute. They are also able to tick a box confirming they took a shower instead of a bath, which gives them an automatic saving of 120 litres.
The environmental savings in Super Scrub are then calculated as savings relative to the national average and in this in this behaviour the player is saving both water and carbon (energy expended from heating the water)
The team at the ISA have worked out calculations for every one of the behaviours in Habitat the game. If you would like to know more about any of the action send us an email at parents at habitatthegame dot com