This walkthrough was written in July 2014. The game will continually be updated so look for the latest walkthrough documents.
The world’s habitats are in danger and you can help save them.
Habitat is a touch-based (phone and tablet) mobile-social game experience that combines traditional mobile-social mechanics with gamified real-world activities and imaginative play to engage kids between 7-12 years old to help protect the environment with their everyday actions.
In Habitat, the player will take care of polar bears living in Glacier Park — an arctic wildlife refuge. They’ll clean, feed, and play with the bears, maintaining the animals’ happiness, but more is needed to keep them and their park healthy. Special bear care items, park items and potentially a baby bear will become available as users earn Habitat points and eco tokens. Points and tokens are earned by completing real world missions and playing the minigames. Real world missions earn more Habitat points than the mini games. To earn maximum habitat points, real world missions prompt kids to complete activities in their homes in order to reduce their ecological footprint.
A leaderboard system will keep track of Habitat points the player earns by caring for their bears and completing real world missions. When the game starts, players will be able to view their progress relative to their friends (see privacy and security section) and the global game.
After you have rubbed the bear at the start of the game the game goes to a screen where you will fill in.
Your Bear Name
A User Name
01 Home screen
The home screen has the bear front and centre.
The three icons above the bear represent the three areas of bear health. Players need to keep these in balance to keep the bear healthy. The bear has a number of different levels of health. Like a tamagochi the aim is to take care of the bear in a persistence play model. If the bear is not cared for it sails off.
1. The fish is the way you feed the bear,
2. The heart is how you “love your bear, and
3. The paw is where you do your real world actions.
A player presses these icons to action the activities.
Players can also navigate through to Glacier Park, Rewards and their Profile.
02 Bear Care
When a player presses the heart icon they are able to interact with their bear. They will chose to either love their bear by grooming, petting or feeding it from the options in the tray below. These interactions make the “heart” metre go up.
Kids have to do real world actions to gain the eco tokens needed to acquire more of the care icons in the tray at the bottom of the screen.
03 Mini Game – Feeding
When a player presses the fish icon they go to a “Temple Run” Style game where the player tries to collect as many fish for the bear as they can.
Once they have finished the game the “fish” meter goes up.
04 Real World Play
Clicking on the paw icon takes you to the real world play which is the unique point of Habitat. Kids can chose to do fast (daily) or slow (weekly) missions.
Each of these missions are backed up by algorithms from Sydney University who are measuring the kid’s savings in terms of water, land and carbon saved. By completing real world missions the parks health remains high. If real world missions are not completed then the parks health falls into neglect. The parks health is visually reflected in the game.
These quick missions are a mixture of quick actions ie turning off a light and answering quiz questions that are about their bear or about topics relating to their real world actions.
Players can do harder missions where they plot their behaviours across a week.
They will receive daily reminders to log their behaviour for the day.
If they complete one of these missions they level up and unlock a secret mini game.
05 Profile Page
The players are able to see a number of things on their profile page:
- Their savings – how much they have saved in terms of water, land and energy
- A Leaderboard – players will be able to see where they stand in the overall rankings and amongst their friends.
- They are able to invite a friend to join the game.
- Players will also be able to see their Habitat points, eco tokens, bear health, park health and their bear photo album.
Players head to the rewards page which acts as a shop where they can spend their eco tokens.
They can add items to love, groom and feed their bear in the bear care screen. They can also buy power ups to help them in the feeding mini game, such as a magnet to attract more fish.
07 Glacier Park
Players can see a wider shot of where their bear is in glacier park. They can also see a couple of other bears roaming around.
Players earn achievements items each time they level up and can add these as structures in their glacier park. By placing an item in the park they are rewarded with an animation of their bear interacting with the achievement item. Achievement items include a slide, swing, hot tub, deck chair and a castle.
Players are trying to make their bear grow and they will get a baby bear once they have levelled up enough times. See below.
- Completing a weekly real world mission
After players continue a real world mission for a week, they wil be taken to a bonus mini game where the bear runs across the top of the ice.
- Level 7
When kids get to Level 7 they receive a baby bear. They grow this bear with its parent until the parent leaves the screen heading to the family photo album and the baby bear grows up and becomes your main player.
To activate the bears “breeding” the player needs to go to glacier park and click on their bear with the hearts over it. The two bears then “date” and a sequence of images show them playing together, living together and ends with the presentation of their baby bear.
08 Trading Pins
There are currently over 150 Habitat pins in 13 different countries around the world; to find the virtual pins make sure you turn on the location services and sign in.
When you are near a Habitat location you will be notified about the location and which unique virtual pin you will find.
There are a number of ways you can search for pins:
– Use the map to see the pins around you and around the world,
– By country; will show you what pins are available in each country,
– By Pin; type in the name of the pin you would like to find.
At each Habitat location there is a unique virtual pin you can collect. These pins can be traded at a later date.
When you are close enough to the pin, tap on the pin to collect. The pin is instantly added to your Pin Gallery.
For additional Habitat points answer the multiple-choice questions on the reverse side of the pin.
Collecting more than one pin
You can collect up to three of each pin at any one time. Although you do have to wait 30 minutes after collecting your first pin before you can receive your second pin at that location.
You Pin Gallery will show which pins you own, how many of each pin you have and what pins you have up for trading.
Once you have collected a pin it automatically goes into your trading list, ie the trading icon is on. You can turn off the trading icon by simply tapping it when your pin is full screen.
To trade with someone press the trade pins button
If another player puts one of your pins on their wish list you will be notified they would like to make a trade. You will be able to see what pin/pins they will offer in return for you pin.
You then have three choices:
– accept their offer,
– reject their offer or
– ask them to make another offer.
Trades between two players will stay open for an hour.
Any pins you would like to add to your gallery can be added by tapping them on your wish list. You can find pins to add to your wish list by doing either a search by country or by pin name.
There are currently 150 pins you can collect. They are located in the following countries:
You will need to work with other players around the world to get the full set of pins.
Habitat officially launched at Central Park Zoo this week. We invited a bunch of NYC’s mommy bloggers to attend the event.
We filmed a little video of the event.
Below is the press release that will be sent out later today:
New Environmental App, Habitat the Game, Sends Kids on Real-life Missions to Save Virtual Endangered Species and Reduce Their Carbon Footprint
Habitat’s point system incentivizes players towards a 25% reduction in their carbon, water and land use
New York, NY – May 14, 2014 – The Wildlife Conservation Society and the Rainforest Alliance have announced an environmental app, Habitat the Game, during a media event in the Central Park Zoo in New York City. In an era where kids spend less than four minutes a day on unstructured outdoor play, this free app rewards kids for undertaking environmental actions and exploring the outdoors.
Designed to teach seven to 12 year-olds ecologically sustainable habits, Habitat encourages players to adopt an endangered animal, a virtual polar bear, and keep it happy and healthy. Players earn points through games in the app and by completing real-life “missions,” like recycling or checking in at more than 30 parks around the world, including the Wildlife Conservation Society’s Bronx Zoo and Central Park Zoo, as well as national parks and other iconic sites. The virtual pins collected at these sites can also be traded with players around the world.
“Kids today spend 70 percent less time outdoors than they did two generations ago,” said Courtney White, Director of Education at the Rainforest Alliance. “This app helps get kids outside while educating them about biodiversity and simple steps they can take to reduce their environmental footprint and create a healthier future for the planet.”
The Habitat team worked with the Integrated Sustainability Analysis team at Sydney University to develop algorithms that measure players’ ecological footprint based on indicators like water consumption and greenhouse gas emissions. In addition to promoting outdoor activities, the point system in the game incentivizes players towards a 25% reduction in their carbon, water and land use and shows their impact through an ecological footprint calculator.
Additional game features include:
– Individual animal care, similar to Tamagotchi games
– Temple Run-style feeding games
– Challenge a friend invitations to see each others’ progress
– Leader board to track progress against other players
– Location services to note when a Habitat pin location is nearby
– Pin trading to swap pins with other players around the world
“Our aim was to create a game that was entertaining, but also had crossover into the real world,” said Kylee Ingram, the game’s developer. “Kids who play Habitat will be encouraged to change their real life behaviors.”
About Habitat the Game:
In the vein of the Tamagotchi persistence play craze of the 90s, users undertake actions to keep an endangered animal alive. In Habitat, game players adopt a polar bear. To keep the bear alive and healthy, players need to successfully complete events in the game, undertake real world actions and find locations. By completing these tasks players progress through levels, increasing the health of their bear. Ultimately the goal is to save the world by improving the bear’s health. Follow @habitatthegame http://www.facebook.com/habitatthegame
About Wildlife Conservation Society (WCS):
MISSION: WCS saves wildlife and wild places worldwide through science, conservation action, education, and inspiring people to value nature. VISION: WCS envisions a world where wildlife thrives in healthy lands and seas, valued by societies that embrace and benefit from the diversity and integrity of life on earth. To achieve our mission, WCS, based at the Bronx Zoo, harnesses the power of its Global Conservation Program in more than 60 nations and in all the world’s oceans and its five wildlife parks in New York City, visited by 4 million people annually. WCS combines its expertise in the field, zoos, and aquarium to achieve its conservation mission. Visit: www.wcs.org
About Rainforest Alliance:The Rainforest Alliance is a global nonprofit organization that works with people whose livelihoods depend on the land, helping them transform the way they grow food, harvest wood and host travelers. From large multinational corporations to small, community-based cooperatives, businesses and consumers worldwide are involved in the Rainforest Alliance’s efforts to bring responsibly produced goods and services to a global marketplace where the demand for sustainability is growing steadily. For more information, visit www.rainforest-alliance.org. Follow @RnfrstAlliance
We caught up with Habitat’s Producer Kylee Ingram:
How did you come up with the idea for Habitat?
A few years ago ABC TV had a serious game competition. One of our production managers at the time told me about it, we had missed the deadline but the concept left my mind buzzing. The next night I woke up in the middle of the night and wrote up the concept – adopt a digital pet that is endangered by climate change and change your own behaviours to keep him alive. I pitched it to my colleagues the next day, they loved it and everyone gave us their thoughts. I then submitted it to Content 360 at Cannes and it was nominated as one of best new ideas. We knew we were onto something.
Tell us a little about your background?
I traditionally come from a TV and documentary background. I started out in sports television but I left wanting to create media that was more outcomes focused. In 2003 I started Australian Documentaries to produce stories for the NGO and government sectors communicating social and environmental issues.
What did you find appealing about the Habitat project?
I love the real world cross over. I think that is going to be a dynamic that people explore more and more. I love that we will be creating a game that will empower kids. We have found kids feel disillusioned and worried about environmental problems. We are giving them information and action that they can do to make a difference. Kids will be able to see as individuals and as a collective how much they are saving in terms of energy, water and land. We hope this will be really powerful.
What are some of the challenges that the team has been facing?
Budget is always an issue with these types of project as we are creating a hugely ambitious game. We would like it to be both fun AND educational. Including the real world actions into the game is hard. We know foremost we need to create a sticky game that kids will want to keep on playing.
Tell us a little about the Team you are working in. They come from a range of backgrounds?
Our team is bringing together people with a diverse range of background from TV, animation, composing, gaming and more. Everyone is really passionate about the project and we have all had a great time working together in house which is new for all of us.
What future do you see for Habitat?
We want habitat to be the most effective environmental game ever launched.
In the second iteration we will have location based services added so kids will be notified when they are near a habitat location. We are inviting NGOs, museums and parks from all over the world to participate. The aim is to get kids playing Habitat in every corner of the earth.
Habitat players will be asked questions about their environmental behaviours and also be provided with the amount of saving they have made undertaking real world actions. All the algorithms measuring the behaviours will be undertaken by the ISA team at Sydney University:
We will be measuring these savings in terms of Carbon/Energy (C02), Land area (m sq) and Water (L).
In order for these savings to resonate with our players, their savings will be represented in terms of the number of objects just as hot air balloons, swimming pools, barrels of oil and soccer fields they have saved.
We will be measuring the savings for individual players and as the Habitat community. Over time we hope that the savings they make as a community will be impressive and kids will be able to see what they can achieve when they work together as a unit.
There is an old African proverb we love; “If you want to go quickly do alone. If you want to go far go together.”
Sustainability expert Chris Andrew talks a little about the importance of working together as a collective: